How to Prep D&D Audio in 15 Minutes

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List the scenes you expect, give each one a mood, build each scene once, test the levels and group them by campaign. With a tool that saves scenes, prep stays quick and running the game is one tap per scene.

A 15-minute plan

  1. List your scenes (2 minutes). Three to six, in the order you expect them. Skip scenes you can improvise.
  2. Give each a mood (2 minutes). One word each: warm, tense, dread, chase, awe.
  3. Build the scenes (8 minutes). For each: one music track, one or two ambience loops, and two or three effects for beats you know.
  4. Test the levels (2 minutes). Play each for ten seconds at table volume. Ambience and music below voices.
  5. Group by campaign (1 minute). Keep each group’s scenes together so you can switch fast.

Prep less, not more

  • Don’t build a scene for every possible room.
  • Keep two or three generic scenes, such as “Wilderness” and “Tavern”, for the unexpected.
  • Skip effects you won’t fire.

Reuse between sessions

Scenes you build once can be reused and tweaked. A tavern scene works for many campaigns. See scene recipes.

Skip the setup entirely

Start from a community-made campaign, such as Death House, and customize what you want. Downloading community campaigns needs a subscription.

How Summoning Stone helps

  • Scenes save music, ambience levels, effects and reverb.
  • Group scenes by campaign, and start any with one tap.
  • Free tier: free sounds, music for all styles and up to five scenes. See what’s free.

Frequently asked questions

How long does it take to prep D&D audio?
About 15 minutes for a typical session if you build three to six scenes once.

How many scenes do I need per session?
Three to six, plus a few generic ones for surprises.

Do I have to prep everything in advance?
No. Prepare the scenes you expect and improvise the rest with a generic scene.

Can I reuse scenes between campaigns?
Yes. Scenes you build can be reused and adjusted.

Get Summoning Stone on the App Store